Priority is the system that lets players take actions in Magic. On this episode, we explore that system, including how it works in the rules, how players actually use it, and the tournament shortcuts designed to bridge these two things.
There are four different types of information that exist in a game of Magic. The team breaks them down and goes over some examples of each, then talks about what happens when something goes wrong. When does a judge issue a warning for the (relatively rare) “Communication Policy Violation” Tournament Error?