JudgeCast #265 – Midnight Hunt Release Notes

In this episode Bryan and Samma discuss the mechanics of Midnight Hunt, as well as going over some of the cards that might generate some rules questions at your local store of whatever larger event may be happening in or around Vegas. Come for the detailed rules explanation of Day/Night, Disturbed as well as what it means to transform into an aura, stay for the bad puns involving…just about everything.

Play

JudgeCast #264 – Target Acquired

In this episode, Bryan and Samma go into more detail than you probably thought possible on the specifics of Targeting. What a target does, how do you change targets, what happens if the target becomes illegal, is Target really just a cleaner Walmart. You know, the usual facts with a light dusting of bad jokes and random stories

Play

JudgeCast #262 – Ranking MTG Tournament Infractions

In this episode Bryan and Samma take a super serious look at all the infractions of the IPG and rank them based on our scientific criteria of “whatever we feel like at the moment”. Join us as we durdle our way through the infractions and post your own rankings. But if you disagree with us, we will argue with you, because we are subjectively correct.

Play

JudgeCast #261 – Adventures in the Forgotten Realms Release Notes

Join Bryan and Samma on this tour up and down the Sword Coast as we pull up a chair at the Yawning Portal and talk about the new set over a mug of Shadowdark Ale. Behold the new mechanics as we do a Waterdeep dive into some rules you possibly didn’t know, and probably didn’t care about. Don’t forget to Candlekeep on listening as Bryan critically fumbles his way through a recount of the classic tale, “The Head of Vecna”. And finally we talk about the new MTR and Policy updates that came out with the new set.

Play

JudgeCast #260 – Dice, Dice, Baby

Hello and Welcome to JudgeCast. In this episode Bryan and Samma tackle the very serious, multi-faceted issue of which icosahedrons should be your icosahedron of choice when playing MTG Adventures in the Forgotten Realms. And psychological observation becomes a self-fulfilling prophecy in real time.

Play

JudgeCast #259 – Running A Prerelease

Events are starting to happen again and the pre-releases keep coming. In this episode Bryan and Samma talk about things to do before and during a Pre-Release to keep your players happy. We also talk about the unique challenges of running a pre-release solo or with a group, as well as what to do when you are a player in the same Pre-Release you are a judge in.

Play

JudgeCast #258 – Modern Horizons 2 Release Notes

In this supersized episode Bryan and Samma dig deep on the rules and mechanics of several Modern Horizon 2 Cards. If you want to know how Urza’s Saga makes various Modern Decks better, go somewhere else. But if you want to know how Urza’s Saga works under a Blood Moon, or the difference between creating a token, and having a token enter the battlefield under your control then you have come to the right place.

Play

JudgeCast #257 – Returning Mechanics in Modern Horizons 2

In a precursor to the Modern Horizons 2 Release Notes episode, Bryan and Samma go over the returning mechanics in the latest set. All the way from Aftermath to Unearth, we go into more detail than you probably needed to know, all in a quest to make next episode not be 3 hours long.

Play

JudgeCast #256 – MDFCs: Modal Double-Faced Chats

Join Bryan and Samma as they talk about the hot new mechanic of the past year that wasn’t: Modal Double-Faced Cards. You know, those cards that look like Transform cards but aren’t, but still make you avoid yellow sleeves.
We break down when you can cast or play the different sides, how they work with Cascade and Transform, searching and flicker effects, as well as talk a little about policy around them.

Play