JudgeCast #331 – Duskmourn: House of Horror Release Notes

On this episode, follow Bryan, Charles, and Marcos as they run, Scooby Doo style through multiple Rooms in the House of Horror release notes! The Eerie vibes of the house, combined with their ability to Manifest Dread makes us all question our hero’s chances of Survival, especially when you factor in the Impending doom that awaits them behind every locked door.

Also, there’s a very weird math problem, plus a question about infinite copying of abilities around a VERY creepy ventriloquist dummy. Sort of brings me back to those Goosebumps days…

Link to the Reddit Post about unprovable math equations: https://www.reddit.com/r/BadMtgCombos/comments/1feps3y/deal_infinite_damage_for_4gru_as_long_as_the_twin/

Video that inspired the Marvin talk: https://www.youtube.com/shorts/ATTw4G1gKys

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JudgeCast #318 – Outlaws of Thunder Junction Release Notes

Join Bryan, Charles, and Marcos as we tour this western planet of hats and discuss the new mechanics such as Plot, crime, Saddle, and Spree. We go over nearly 50 cards to help you get ready for your prerelease. The only thing missing is a in depth discussion regarding the different between the Cattleman, the Gambler, the Pinched Front, and the Gus. Which now that I think about it, thats at least worth 50 cents on patreon..

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JudgeCast #261 – Adventures in the Forgotten Realms Release Notes

Join Bryan and Samma on this tour up and down the Sword Coast as we pull up a chair at the Yawning Portal and talk about the new set over a mug of Shadowdark Ale. Behold the new mechanics as we do a Waterdeep dive into some rules you possibly didn’t know, and probably didn’t care about. Don’t forget to Candlekeep on listening as Bryan critically fumbles his way through a recount of the classic tale, “The Head of Vecna”. And finally we talk about the new MTR and Policy updates that came out with the new set.

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JudgeCast #258 – Modern Horizons 2 Release Notes

In this supersized episode Bryan and Samma dig deep on the rules and mechanics of several Modern Horizon 2 Cards. If you want to know how Urza’s Saga makes various Modern Decks better, go somewhere else. But if you want to know how Urza’s Saga works under a Blood Moon, or the difference between creating a token, and having a token enter the battlefield under your control then you have come to the right place.

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JudgeCast #204 – Magic 2019 Core Set

Prepare for your prerelease! There are no new mechanics, but there are plenty of fun interactions still to be had as we peruse the most interesting cards from the Magic 2019 Core Set release notes!

Stuff we talked about:
Lots of cards from the Release Notes: https://magic.wizards.com/en/articles/archive/feature/core-set-2019-release-notes-2018-06-22

JudgeCast Layers episodes:
#197 – https://judgecast.com/archives/1245
#199 – https://judgecast.com/archives/1257

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JudgeCast #198 – Dominaria Release Notes!

The rules are changing, but the sky isn’t falling. Along with new mechanics and weird cards, Dominaria brings with it rules changes that have caused the errata of many, many Magic cards. Additionally, we go card-by-card over some of the most interesting interactions in the set. Listen in as we explain it all!

Links:
Dominaria Release Notes (.docx): http://media.wizards.com/2018/downloads/DOM_Release_Notes/EN_MTGDOM_ReleaseNotes.docx

Dominaria templating changes: https://magic.wizards.com/en/articles/archive/news/dominaria-frame-template-and-rules-changes-2018-03-21

Dominaria Comprehensive Rules Changes: https://magic.wizards.com/en/articles/archive/news/dominaria-comprehensive-rules-changes-2018-04-13

Dominaria Oracle Text Changes https://magic.wizards.com/en/articles/archive/news/dominaria-oracle-changes-2018-04-13

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