The team tackles the combat phase and goes in-depth on how it works.
Priority is the system that lets players take actions in Magic. On this episode, we explore that system, including how it works in the rules, how players actually use it, and the tournament shortcuts designed to bridge these two things.
There are four different types of information that exist in a game of Magic. The team breaks them down and goes over some examples of each, then talks about what happens when something goes wrong. When does a judge issue a warning for the (relatively rare) “Communication Policy Violation” Tournament Error?
On this episode we talk about everything 2HG, including the upcoming Battlebond supplemental set! We also introduce Judge Tales: record and send us your favorite judge stories to be on the show! Last, but certainly not least, we ask you what Jess should do with the newly acquired www.bprill.com!
2HG quick reference: https://blogs.magicjudges.org/2hg/faq/
Battlebond Release Notes (Unavailable when we recorded): https://magic.wizards.com/en/articles/archive/feature/battlebond-release-notes-2018-06-01
In a continuation from episode 197, we talk about layers and how effects interact using them. We also talk a bit about dependencies, and reference too many moons (Blood Moon, Bad Moon, Imprisoned in the Moon, etc)
On this episode, we’re joined by Charles Featherer, AKA “Dr. Judge” at Un-Set events, about judging local, regular REL events, especially FNM. Whether you’re new to judging or old hat, you’re sure to learn something from this episode.
In which we discuss each penalty, why they’re given for various infractions, and how that applies at Regular vs. Competitive RELs.
Disqualification process and FAQ: https://blogs.magicjudges.org/o/disqualification-process/
Toby’s April Fools Challenge Flags article: https://magic.wizards.com/en/articles/archive/making-magic/introducing-challenge-flags-new-approach-appeals-2013-04-01
Jess, Brogan, and Bryan tackle the steps of casting a spell in this concise, evergreen episode. You may want to bookmark this one for your friends that want to become a judge.
This episode we tackle special actions in the Comp Rules. They’re not just for Leonin Arbiter anymore!
Other rules episodes we referenced:
Steps of casting a spell (JC #71) http://judgecast.com/archives/531
Morph (JC #99) http://judgecast.com/archives/707
State-Based Actions (JC #147) http://judgecast.com/archives/974