In this episode Bryan and Samma discuss the mechanics of Midnight Hunt, as well as going over some of the cards that might generate some rules questions at your local store of whatever larger event may be happening in or around Vegas. Come for the detailed rules explanation of Day/Night, Disturbed as well as what it means to transform into an aura, stay for the bad puns involving…just about everything.
On this episode, we take the time to go over listener e-mails! We cover rules, policy, and some mysterious “other” questions. The mysteries of transform are revealed, and how many Emrakuls are too many Emrakuls? Also, everyone’s second favorite weird red card Illicit Auction is here (the first favorite is of course Goblin Game).
This episode may hold the record for our shortest ever (but maybe not)…and it may also hold the record for longest amount of bonus material after the episode is done. In other words, this episode was so rubber.
Links from the show:
Creature — Human 1/2, UG
At the beginning of each upkeep, if CJ isn’t available to record, transform into Matt Williams.
Creature — Human 2/1 (White/Red)
Haste, Indestructible, Vigilance
Matt Williams must attack each combat if able.
At the beginning of your upkeep, put a hustle counter on Matt Williams. This turn, there is an additional combat step for each hustle counter on Matt Williams.
It’s that time of the season again! Ghosts skulk in the basements, men transform into beasts, delirium and madness drive the crowds to riot, and we record another release notes episode!
We cover all the cards we deem interesting in the interest in getting you ready to play or judge in your prerelease, and try to cover some of the wackier stuff that can happen with the new rare cards.
SOI Release Notes: http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-release-notes-2016-03-30