In a precursor to the Modern Horizons 2 Release Notes episode, Bryan and Samma go over the returning mechanics in the latest set. All the way from Aftermath to Unearth, we go into more detail than you probably needed to know, all in a quest to make next episode not be 3 hours long.
Creature — Human 1/2, UG
At the beginning of each upkeep, if CJ isn’t available to record, transform into Matt Williams.
Creature — Human 2/1 (White/Red)
Haste, Indestructible, Vigilance
Matt Williams must attack each combat if able.
At the beginning of your upkeep, put a hustle counter on Matt Williams. This turn, there is an additional combat step for each hustle counter on Matt Williams.
It’s that time of the season again! Ghosts skulk in the basements, men transform into beasts, delirium and madness drive the crowds to riot, and we record another release notes episode!
We cover all the cards we deem interesting in the interest in getting you ready to play or judge in your prerelease, and try to cover some of the wackier stuff that can happen with the new rare cards.
SOI Release Notes: http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-release-notes-2016-03-30
Skulk into a comfy chair and listen to this episode! We investigate the new Shadows over Innistrad Mechanics.
Reading this is basically a promise to listen, so you have to now. You don’t want to be a double-faced liar about it. You’d have to be delirious or struck by some form of madness to not listen to us.
SOI Mechanics Article: http://magic.wizards.com/en/articles/archive/feature/shadows-over-innistrad-mechanics